i'm Tim Wirch, Lead level designer and audio guy for Eyegore!
here posted is an early whitebox level for Eyegore. This was for our testing the traps out as well as multiple pathing options and to see how long our levels for our vertical slice slice should be.
as you can see we now have textures for most of the wall tiles as well as for the traps and Team whimsy now has particle effects on the traps and sounds for the traps as well!
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