Welcome to Eyegore. I'm Larissa, the "coder" and project coordinator of Eyegore. I use quotes around "coder" because my coding could best be described as basic. As in the last code I produced on my own was in Basic. However, Unity is fairly user-friendly for a code-scavenger like myself, so on we go!
I'll start my description of Eyegore with an anecdote. When I was 12, I played my first game of D&D. At the behest of a fellow 12 year old, I painstakingly created a barbarian. We lovingly crafted all my skills, my gear and my various and sundry items I was carrying.
Proud of my creation, I took my first step into the GM's world.
And I died to a trap on the door into the dungeon.
This brings us full circle to Eyegore, a game where you die to traps instantly and repeatedly. An homage to all sadistic 12 year-olds everywhere, I guess.
We're taking the sting out of death, making it fun, funny and important. Going against the gamer instinct for self-preservation, we invite you to toss Eyegore gleefully into ice, fire, spikes, and electricity as you travel through the castle. We hope you enjoy this look at development and the game it becomes!
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