For those of you who did not get the chance to play Eyegore you can download it here! http://projects.myvfs.com/games/games/GD18_Eyegore/EyegoreGame.zip
i really enjoyed working on Eyegore and am very proud of our final product. I got to work with a great team and we accomplished a lot in the short three month time span. It was my pleasure to work on all of audio of Eyegore. Making the world of Eyegore sound dangerous as well as adding some humor touches to it as to not take Eyegore completely serious. The audio and world of eyegore started off too serious for what we origionaly designed it too. We wanted to make it fun and amusing to hurl Eyegore into traps and objects and not make it realistic and dark. For this I had to re-design a lot of the sounds from realistic to cartoony to compliment the new style of our game!
As well as the Audio for Eyegore we also had to design levels where it forced the player to die and learn the multiple ways to use corpses. This proved to be more challenging than we originally anticipated. This forced us instead of making large sandbox style levels where we wanted players to explore and solve the level their own way, to create smaller single screen sized levels where players would be forced to learn the mechanics one at a time as to not get overwhelmed. In the end players string everything they learned into the larger levels that encourage players use that knowledge and explore.
in closing
The experience of working on Eyegore was great and I had the pleasure of working with Blackwell and Larissa on the game. Now its portfolio time and off to job hunting! You can view my portfolio at TimWirch.com
Happy gaming and i hope you try Eyegore out and let us know what you think!
Remember Dead or alive, Eyegore is useful either way
Monday, June 20, 2011
Eyegore finished!
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