It is a weird feeling having so many eyes on a project that until the night before was only for us. Overall impressions were very positive, with one Industry Mentor calling us best in show, and Tim from Massive Bear, saying he'd never seen anything like it.
The constructive comments were also very helpful. we need to work on our death animations to further sell the point and the humor. One piece of design commenting stood out that each of the levels should have had Eyegore attempting to do something before going to the door rather than just straight on navigation, which I found intriguing. I like the idea of a goal to complete beyond the end, lending itself to a larger plan for the game. Something to ponder.
As a whole I think Eyegore stood us very well and will continue to do so as we tweak and improve it down the road. See Blackwell's portfolio here bhird.com
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